This project, developed for the Oculus Quest, aims to aid in the training of medical staff using immersive virtual reality software to create a better learning experience. The virtual reality education engine I created primarily targets the medical field due to a problem identified in the initial project proposal and developed during the Terms of Reference. There are a high number of cases of medical misdiagnosis in the United Kingdom, which is a huge problem as it costs the NHS a lot of money and in many cases severely impacts people's lives. During my research it became clear that this problem could be resolved with better education that engages learners and creates a memorable experience. My dissertation discussing the development of this product is available here and since finishing university the project has expanded to included an Augmented Reality experience and a .NET api I currently can't show here.
The Lunar Lander Assignment required me to create the controller.c file included in this project.
The assignment specification stated that I should update the dashboard via UDP, send controllers to the lander application via a seperate UDP connection, run the program on 4 seperate threads and protect these threads using semaphores. Also included is a PDF explaining the solution I created and documenting some simple research I completed as another part of this assignment.View the Github repo here.
Blast Off is a Ludum Dare Jam game I made alone in 72 hours. The theme for the jam was "running out of space" so I decided to make a game focused on a shrinking planet, the objective is to build the spaceship and escape the planet before it gets too small. I think the game is fun, and the concept was challenging to develop due to the spherical movement. It is available to play here.
Caravan Carnage Club is a game made by the Northumbria University Game Development Society in 48 hours for
the Global Game Jam.
Special thanks to Gavin Wood and John Rooksby for hosting the jam site, it was a super fun weekend. Get the game here.
Deck the Hauls is a Ludum Dare Jam game made in 48 hours by myself and a friend. The theme was "the more you have, the worse it is" so we decided to make a game where Santa runs around a shop stealing things, the more you steal the more suspicious the guards would get. The game was not very fun but I was proud of how well it worked given most of our time was spent modelling (both of us are programmers). It is available to play here.