Blast Off is a Ludum Dare Jam game I made alone in 72 hours. The theme for the jam was "running out of space" so I decided to make a game focused on a shrinking planet, the objective is to build the spaceship and escape the planet before it gets too small. I think the game is fun, and the concept was challenging to develop due to the spherical movement. It is available to play here.
Caravan Carnage Club is a game made by the Northumbria University Game Development Society in 48 hours for
the Global Game Jam.
Special thanks to Gavin Wood and John Rooksby for hosting the jam site, it was a super fun weekend. Get the game here.
Battle Circles is a solo project I'm making. The game was the first exposure I had to Unity's Networking system. Each player that connects gets their own circle, these are controlled by the controller that is open on their phone. Then it's just a first to 5 points of who can survive the longest. The game is not currently released but I plan to continue development on it later (due to network limitations I can't work on it while at University). However, the network controller's work correctly at the moment.
Deck the Hauls is a Ludum Dare Jam game made in 48 hours by myself and a friend. The theme was "the more you have, the worse it is" so we decided to make a game where Santa runs around a shop stealing things, the more you steal the more suspicious the guards would get. The game was not very fun but I was proud of how well it worked given most of our time was spent modelling (both of us are programmers). It is available to play here.