Blast Off is a Ludum Dare Jam game I made alone in 72 hours. The theme for the jam was "running out of space" so I decided to make a game focused on a shrinking planet, the objective is to build the spaceship and escape the planet before it gets too small. I think the game is fun, and the concept was challenging to develop due to the spherical movement. It is available to play here.
Battle Circles is a solo project I'm making. The game was the first exposure I had to Unity's Networking system. Each player that connects gets their own circle, these are controlled by the controller that is open on their phone. Then it's just a first to 5 points of who can survive the longest. The game is not currently released but I plan to continue development on it later (due to network limitations I can't work on it while at University). However, the network controller's work correctly at the moment.
Deck the Hauls is a Ludum Dare Jam game made in 48 hours by myself and a friend. The theme was "the more you have, the worse it is" so we decided to make a game where Santa runs around a shop stealing things, the more you steal the more suspicious the guards would get. The game was not very fun but I was proud of how well it worked given most of our time was spent modelling (both of us are programmers). It is available to play here.